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-
- > If Blitz is so OS compatible why do PAL games like Zombies, and
- > Screech etc totally fuck up the screen graphics when you run them in
- > NTSC.
-
- Most of these games aren't written in AMIGA-mode (the OS-compatible
- side) but, are using the Display libraries in BLITZ mode.
-
- You will have problems with any PAL-only games regardless of the
- language. I have seen MANY AMOS, BLITZ as well as Assembler
- games/demos which either have garbled NTSC-displays, important
- data displayed off the visible screen, lock-ups due to the slightly
- faster NTSC video-synch, etc. This was a common problem with
- commercial (most in Assembler I assume) games a few years back.
- I don't know how many times I had garbled screens or lock-ups.
-
-
- The solution I came up with is simple: Simply Boot your Amiga in
- PAL-mode then run the game/demo and it will work fine. Even now,
- I simply expect most games will require PAL-mode and don't even
- attempt to use them in NTSC.
-
-
- This is a real problem though and I hope more authors will cater to
- both PAL and NTSC users. It's very simple to add this kind of support
- and it makes it SO much easier on the end-user...
-
- For instance, the SideShooter demo automatically resizes the display
- depending on whether you're using a PAL or NTSC Amiga. Of course,
- I'll probably have to change it for the final release as I believe we
- are suppose to be using a fixed-size display 234 pixels high
- (Mr. Giark?).
-
-
- Take care,
- GARFIELD
-
-
-